Giacomo Pantalone Coding Creative

Code, Sculpting, Game Design, and everything inbetween

mountains

Procedural Trees Generation

A Blender script to generate realistic trees with a bottom-up approach. Currently in python, the next version will be re-written in Rust with new more accurate simulation logics.

Github Repo
mountains

Bacter: an Evolution Simulator

A Petri dish where simple cellular automata compete for reproduction. Not only the fittest characteristic are selected, but over time those maxima move in the parameters space!

Github Repo
mountains

Full Spectrum Dominance

A small-scale miniature wargame, with a fresh and modern ruleset. The models and the terrain are all original creations, that players can purchase and print at home, making the game entirely print-and-play.

Website

Code

System programmer with 8 years of experience in C++ across various industrial applications, ranging from medical to aerospace, from Radar data processing to controls for embedded devices.
Learning and experimenting with Rust.

3D Sculpting

Once a traditional sculptor, now 3D modelling from concept art to 3D-printed miniatures. Striving to maintain the highest standards in the miniatures industry and running an online store.
Toying with procedural generation and mesh manipulation.

Game Design

Creator of boardgames and wargames.
Author of Full Spectrum Dominance, Round of Fire, and countless unpublished prototypes.
Involved in every step of game development, from initial drafts to graphics, all the way through to community management.